Adhesive Launcher Rifle
-
2
PARA
PH-6
1
Non-lethal
Akrylat-Kanone
-
1
PARA
PH-6
1
Disposable (2) - State: IMM-A - Non-lethal
AP + DA CC Weapon
8
1
AP+DA
ARM/2
2
Anti-materiel - CC
AP + EXP CC Weapon
8
1
AP+Exp
ARM/2
3
Anti-materiel - CC
AP + Shock CC Weapon
8
1
AP+Shock
ARM/2
1
CC
AP + T2 CC Weapon
8
1
AP+T2
ARM/2
1
CC
AP CC Weapon
8
1
AP
ARM/2
1
CC
AP Heavy Machine Gun
5
4
AP
ARM/2
1
Suppressive Fire
AP Heavy Pistol
6
2
AP
ARM/2
1
AP Marksman Rifle
7
3
AP
ARM/2
1
Suppressive Fire
AP Mine
7
1
AP
ARM/2
1
Intuitive Attack - Concealed - Disposable (3) - Direct Template (Small Teardrop) - Deployable - [*]
AP Rifle
7
3
AP
ARM/2
1
Suppressive Fire
AP Sniper Rifle
5
2
AP
ARM/2
1
AP Spitfire
6
4
AP
ARM/2
1
Suppressive Fire
AP Submachine Gun
7
3
AP
ARM/2
1
Suppressive Fire
Armed Turret
CC=5, BS=10, ARM=2, BTS=3, STR=1, S=2, Equip: 360 Visor, Skills: Total Reaction, CCW: PARA CC Weapon (-3)
-
-
-
-
Armed Turret
Adhesive Launcher Rifle
-
2
PARA
PH-6
1
Non-lethal
Armed Turret
AP Rifle
7
3
AP
ARM/2
1
Suppressive Fire
Armed Turret
Combi Rifle
7
3
N
ARM
1
Suppressive Fire
Armed Turret
E/Mitter
7
2
E/M
BTS/2
2
Non-lethal - [**]
Armed Turret
Marksman Rifle
7
3
N
ARM
1
Suppressive Fire
Armed Turret
Mk12
5
3
N
ARM
1
Suppressive Fire
Armed Turret
PARA CC Weapon
-
1
PARA
PH-6
1
Non-lethal - State: IMM-A
Armed Turret
Rifle
7
3
N
ARM
1
Suppressive Fire
Armed Turret
Thunderbolt
6
2
N
ARM
1
Blitzen
6
1
E/M
BTS/2
2
Disposable (2) - Non-lethal - [**]
Boarding Pistol
Blast Mode
7
1
N
ARM
1
Intuitive Attack - Direct Template (Small Teardrop)
Boarding Pistol
Hit Mode
7
2
N
ARM
1
Boarding Shotgun
6
2
AP
ARM/2
1
Breaker Combi Rifle
7
3
AP
BTS/2
1
Suppressive Fire
Breaker Pistol
8
2
AP
BTS/2
1
Breaker Rifle
7
3
AP
BTS/2
1
Suppressive Fire
Chain Rifle
7
1
N
ARM
1
Intuitive Attack - Direct Template (Large Teardrop)
Chain-colt
7
1
N
ARM
1
Intuitive Attack - Direct Template (Small Teardrop)
Chest Mine
BS Mode
7
1
Shock
ARM
1
Intuitive Attack - Disposable (2) - Direct Template (Small Teardrop) - Double Shot - [*]
Chest Mine
CC Mode
7
1
Shock
ARM
1
CC Attack (+3) - Disposable (2) - [*]
Combi Rifle
7
3
N
ARM
1
Suppressive Fire
Contender
7
2
T2
ARM
1
Anti-materiel
ARM=0, BTS=0, STR=1, S=1
5
1
Shock
ARM
1
Disposable (2) - Boost - Perimeter - Deployable - [*]
ARM=0, BTS=0, STR=1, S=0
5
1
BTS
1
Comms. Attack - Intuitive Attack - Concealed - Disposable (3) - Non-lethal - Direct Template (Small Teardrop) - Deployable - State: Stunned / Immbolized-B - [*]
6
1
AP+Exp
ARM/2
3
Anti-materiel - CC - Disposable (3) - Improvised - [*]
6
1
AP+Exp
ARM/2
3
Anti-materiel - Disposable (3) - [*]
DA CC Weapon
8
1
DA
ARM
2
Anti-materiel - CC
ARM=0, BTS=0, STR=1, S=0
-
-
-
Disposable (3) - Deployable - Zone of Control
-
1
-
BS Weapon (WIP) - [***]
ARM=0, BTS=0, STR=1, S=1
-
1
-
Disposable (3) - Deployable
Disco Baller
-
1
-
-
Speculative Attack - Disposable (2) - Double Shot - Targetless - [*]
Disco Baller
Disco Ball
ARM=0, BTS=0, STR=1, S=1
-
-
BTS
1
-
1
-
1
BS Weapon (PH) - Throwing Weapon - Speculative Attack - Disposable (3) - Targetless - [*]
ARM=0, BTS=0, STR=1, S=0
7
1
Shock
ARM
1
Intuitive Attack - Disposable (3) - Direct Template (Small Teardrop) - Deployable - [*]
E/M Carbine
7
2
E/M
BTS/2
2
Non-lethal - [**]
E/M CC Weapon
8
1
N+E/M
BTS/2
2
CC - [**]
E/M Grenade Launcher
7
1
E/M
BTS/2
2
Speculative Attack - Non-lethal - Impact Template (Circular) - [**]
E/M Grenades
7
1
E/M
BTS/2
2
Speculative Attack - BS Weapon (PH) - Impact Template (Circular) - Non-lethal - [**]
E/M Mine
7
1
E/M
BTS/2
2
Intuitive Attack - Concealed - Disposable (3) - Direct Template (Small Teardrop) - Non-lethal - Deployable - [**]
E/Marat
7
1
E/M
BTS/2
2
Intuitive Attack - Non-lethal - Direct Template (Large Teardrop) - [**]
E/Mitter
7
2
E/M
BTS/2
2
Non-lethal - [**]
Eclipse Grenade Launcher
-
1
Eclipse
-
1
Speculative Attack - Non-lethal - Impact Template (Circular) - Reflective - Targetless - [**]
Eclipse Grenades
-
1
Eclipse
-
-
Speculative Attack - BS Weapon (PH) - Impact Template (Circular) - Non-lethal - Reflective - Targetless - [**]
EXP CC Weapon
8
1
Exp
ARM
3
Anti-materiel - CC
ARM=0, BTS=0, STR=1, S=1
-
1
-
Disposable (1) - Indiscriminate - Perimeter - Deployable - Zone of Control - [***]
Feuerbach
Burst Mode
6
2
AP+DA
ARM/2
2
Anti-materiel
Feuerbach
Explosive Mode
6
1
Exp
ARM
3
Anti-materiel
Flammenspeer
Blast Mode
6
1
N
ARM
1
Continous Damage - Disposable (2) - Impact Template (Circular)
Flammenspeer
Hit Mode
6
1
AP
ARM/2
1
Continous Damage - Disposable (2)
Flash Pulse
7
1
Stun
BTS
1
BS Weapon (WIP) - State: Stunned - Non-lethal
-
2
1
BS Weapon (WIP) - Non-lethal - State: Targeted - [***]
Grenade Launcher
7
1
N
ARM
1
Speculative Attack - Impact Template (Circular)
Grenades
7
1
N
ARM
1
Speculative Attack - BS Weapon (PH) - Impact Template (Circular)
Heavy Flamethrower
6
1
N
ARM
1
Intuitive Attack - Direct Template (Large Teardrop) - Continous Damage
Heavy Machine Gun
5
4
N
ARM
1
Suppressive Fire
Heavy Riotstopper
-
1
PARA
PH-6
1
State: IMM-A - Non-lethal - Direct Template (Large Teardrop)
Heavy Rocket Launcher
Blast Mode
6
2
N
ARM
1
Continous Damage - Impact Template (Circular)
Heavy Rocket Launcher
Hit Mode
5
2
N
ARM
1
Continous Damage
Hyper-Rapid Magnetic Cannon
Anti-Materiel Mode
5
1
DA
ARM
2
Anti-materiel
Hyper-Rapid Magnetic Cannon
AP Mode
5
5
AP
ARM/2
1
Suppressive Fire
Hyper-Rapid Magnetic Cannon
Shock Mode
5
5
Shock
ARM
1
Suppressive Fire
Jammer
7
1
N
BTS
1
BS Weapon (WIP) - Comms. Attack - Intuitive Attack - Disposable (2) - State: Isolated - Non-lethal - No LoF - Zone of Control
K1 Combi Rifle
7
3
N
ARM=0
1
Anti-materiel - Suppressive Fire
K1 Marksman Rifle
7
3
N
ARM=0
1
Anti-materiel - Suppressive Fire
K1 Sniper Rifle
7
2
N
ARM=0
1
Anti-materiel
Katyusha MRL
6
1
DA
ARM
2
Anti-materiel - Speculative Attack - Impact Template (Circular)
Kobra Pistol
BS Mode
7
2
N
ARM
1
[*]
Kobra Pistol
CC Mode
7
1
Shock
ARM
1
CC - [*]
Light Flamethrower
7
1
N
ARM
1
Intuitive Attack - Direct Template (Small Teardrop) - Continous Damage
Light Riotstopper
-
1
PARA
PH-6
1
State: IMM-A - Non-lethal - Direct Template (Small Teardrop)
Light Rocket Launcher
Blast Mode
7
2
N
ARM
1
Continous Damage - Impact Template (Circular)
Light Rocket Launcher
Hit Mode
6
2
N
ARM
1
Continous Damage
ARM=0, BTS=0, STR=1, S=1
-
1
PARA
PH-6
1
Disposable (2) - Boost - Non-lethal - Perimeter - Deployable - [*]
Marksman Rifle
7
3
N
ARM
1
Suppressive Fire
-
1
-
1
Double Shot - Speculative Attack - Disposable (2) - Targetless - [*]
Missile Launcher
Blast Mode
6
1
Exp
ARM
3
Anti-materiel - Impact Template (Circular)
Missile Launcher
Hit Mode
6
1
AP+Exp
ARM/2
3
Anti-materiel
Mk12
5
3
N
ARM
1
Suppressive Fire
Monofilament CC Weapon
8
1
N
ARM=0
1
CC - State: Dead
Monofilament Mine
8
1
N
ARM=0
1
Intuitive Attack - Concealed - Disposable (3) - Direct Template (Small Teardrop) - Deployable - State: Dead - [*]
MULTI Heavy Machine Gun
Anti-materiel Mode
5
1
Exp
ARM
3
Anti-materiel
MULTI Heavy Machine Gun
AP Mode
5
4
AP
ARM/2
1
Suppressive Fire
MULTI Heavy Machine Gun
Shock Mode
5
4
Shock
ARM
1
Suppressive Fire
MULTI Marksman Rifle
Anti-Material Mode
7
1
DA
ARM
2
Anti-materiel
MULTI Marksman Rifle
AP Mode
7
3
AP
ARM/2
1
Suppressive Fire
MULTI Marksman Rifle
Shock Mode
7
3
Shock
ARM
1
Suppressive Fire
MULTI Pistol
Anti-Material Mode
7
1
DA
ARM
2
Anti-materiel
MULTI Pistol
AP Mode
7
2
AP
ARM/2
1
MULTI Pistol
Shock Mode
7
2
Shock
ARM
1
MULTI Red Fury
Antimaterial Mode
7
1
DA
ARM
2
Anti-materiel
MULTI Red Fury
AP Mode
7
4
AP
ARM/2
1
Suppressive Fire
MULTI Red Fury
Shock Mode
7
4
Shock
ARM
1
Suppressive Fire
MULTI Rifle
Anti-Materiel Mode
7
1
DA
ARM
2
Anti-materiel
MULTI Rifle
AP Mode
7
3
AP
ARM/2
1
Suppressive Fire
MULTI Rifle
Shock Mode
7
3
Shock
ARM
1
Suppressive Fire
MULTI Sniper Rifle
Anti-Materiel Mode
5
2
DA
ARM
2
Anti-materiel
MULTI Sniper Rifle
AP Mode
5
2
AP
ARM/2
1
MULTI Sniper Rifle
Shock Mode
5
2
Shock
ARM
1
Nanopulser
7
1
N
BTS
1
Direct Template (Small Teardrop)
Ohotnik
6
2
T2
ARM
1
Anti-materiel
Panzerfaust
6
1
AP+Exp
ARM/2
3
Anti-materiel - Disposable (2)
PARA CC Weapon
-
1
PARA
PH-6
1
CC - Non-lethal - State: IMM-A
PARA Mine
-
1
PARA
PH-6
1
Intuitive Attack - Concealed - Disposable (3) - Direct Template (Small Teardrop) - Non-lethal - Deployable - [**]
-
1
-
-
Speculative Attack - Disposable (2) - Indiscriminate - Non-lethal - Targetless - [*]
Plasma Carbine
Blast Mode
7
2
N
ARM and BTS
1 and 1
Impact Template (Circular)
Plasma Carbine
Hit Mode
6
2
N
ARM and BTS
1 and 1
Plasma Rifle
Blast Mode
7
3
N
ARM and BTS
1 and 1
Suppressive Fire - Impact Template (Circular)
Plasma Rifle
Hit Mode
6
3
N
ARM and BTS
1 and 1
Suppressive Fire
Plasma Sniper Rifle
Blast Mode
6
2
N
ARM and BTS
1 and 1
Impact Template (Circular)
Plasma Sniper Rifle
Hit Mode
5
2
N
ARM and BTS
1 and 1
Portable Autocannon
5
2
AP+Exp
ARM/2
3
Anti-materiel
PT: Endgame
7
2
AP
BTS/2
1
Technical Weapon - Comms. Attack - Disposable (2) - Target (VITA) - No LoF - Zone of Control
PT: Eraser
6
2
DA
BTS
2
Technical Weapon - Comms. Attack - Target (VITA) - State: Isolated - Non-lethal - No LoF - Zone of Control
PT: Mirrorball
-
1
Eclipse
-
-
Technical Weapon - Comms. Attack - Impact Template (Circular) - Non-lethal - Reflective - No LoF - Targetless - Zone of Control
Pulzar
7
1
N
BTS
1
Intuitive Attack - Direct Template (Large Teardrop)
Red Fury
7
4
Shock
ARM
1
Suppressive Fire
Rifle
7
3
N
ARM
1
Suppressive Fire
4
1
BTS
1
Intuitive Attack - Disposable (2) - State: Sepsitorized - Direct Template (Large Teardrop) - [*]
3
1
BTS
1
Intuitive Attack - State: Sepsitorized - Direct Template (Large Teardrop)
Shock CC Weapon
8
1
Shock
ARM
1
CC
Shock Marksman Rifle
7
3
Shock
ARM
1
Suppressive Fire
Shock Mine
7
1
Shock
ARM
1
Intuitive Attack - Concealed - Disposable (3) - Direct Template (Small Teardrop) - Deployable - [*]
Silenced Pistol
8
2
AP+Shock
BTS/2
1
Silent (-6)
Smoke Grenade Launcher
-
1
Smoke
-
-
Speculative Attack - Non-lethal - Impact Template (Circular) - Targetless - [**]
Smoke Grenades
-
1
Smoke
-
-
Speculative Attack - BS Weapon (PH) - Impact Template (Circular) - Non-lethal - Targetless - [**]
Spitfire
6
4
N
ARM
1
Suppressive Fire
Spitfire MULTI
Anti-Material Mode
6
1
DA
ARM
2
Anti-materiel
Spitfire MULTI
AP Mode
6
4
AP
ARM/2
1
Suppressive Fire
Spitfire MULTI
Shock Mode
6
4
Shock
ARM
1
Suppressive Fire
Stun Pistol
8
2
Stun
BTS
1
State: Stunned - Non-lethal
Submachine Gun
7
3
N
ARM
1
Suppressive Fire
Suppressive Fire Mode Weapon
*
3
*
*
[***]
T2 Boarding Shotgun
6
2
T2
ARM
1
Anti-materiel
T2 Marksman Rifle
7
3
T2
ARM
1
Anti-materiel - Suppressive Fire
T2 Rifle
7
3
T2
ARM
1
Anti-materiel - Suppressive Fire
T2 Sniper Rifle
5
2
T2
ARM
1
Anti-materiel
Tactical Bow
8
1
DA
ARM
2
Anti-materiel - Silent (-6)
6
1
DA
ARM
2
Anti-materiel - BS Weapon (PH) - Disposable (3) - [*]
6
1
DA
ARM
2
Anti-materiel - CC - Disposable (3) - [*]
Uragan MRL
Blast Mode
6
3
AP+Shock
ARM/2
1
Speculative Attack - Impact Template (Circular) - Burst: Single Target
Uragan MRL
Hit Mode
5
3
AP+Shock
ARM/2
1
Burst: Single Target
Viral CC Weapon
8
1
N
BTS
1
CC - Bioweapon (DA+SHOCK)
Viral Combi Rifle
7
3
N
BTS
1
Bioweapon (DA+SHOCK) - Suppressive Fire
Viral Marksman Rifle
7
3
N
BTS
1
Bioweapon (DA+SHOCK) - Suppressive Fire
Viral Mine
7
1
N
BTS
1
Intuitive Attack - Bioweapon (DA+SHOCK) - Concealed - Disposable (3) - Direct Template (Small Teardrop) - Deployable - [*]
Viral Pistol
8
2
N
BTS
1
Bioweapon (DA+SHOCK)
Viral Rifle
7
3
N
BTS
1
Bioweapon (DA+SHOCK) - Suppressive Fire
VIRAL Sniper Rifle
5
2
N
BTS
1
Bioweapon (DA+SHOCK)
Viral Tactical Bow
8
1
N
BTS
1
Bioweapon (DA+SHOCK) - Silent (-6)
8
1
N
ARM=0
1
BS Weapon (PH) - State: Dead - [*]
8
1
N
ARM=0
1
CC - State: Dead - [*]
Vulkan Shotgun
6
2
AP
ARM/2
1
Continous Damage
WildParrot
ARM=0, BTS=0, STR=1, S=1
7
1
E/M
BTS/2
2
Intuitive Attack - Disposable (1) - Direct Template (Small Teardrop) - Deployable - Perimeter - [*]
Zapper
7
1
E/M
BTS/2
2
Intuitive Attack - Non-lethal - Direct Template (Small Teardrop) - [**]